How to start a game’s story

Here’s a fine account of one brilliant storytelling game’s opening scene:

“1960 Mid-Atlantic”

Slow strings slither as your eyes work to assess the environment. Only clearly do you see a dimly lit burgundy chair directly in front of you. A pedestrian woman in the background asks in an accent “I’m sorry, did you need something?” to someone else. You raise your crooked hand holding a cigarette with wispy smoke.

Read on, and play the thing if you haven’t.  I discuss it in The New Digital Storytelling‘s chapter 7.

 

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One Response to How to start a game’s story

  1. Zach says:

    Thanks for the trackback!

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